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Basic 3D Design with Blender

Basic 3D Design with Blender
  • Code: MUM8TA001
  • Extent: 3 cr (81h)
  • Timing: 5th semester
  • Language: English
  • Level: Free-choice studies

Starting level and linkage with other courses

No demands on previous courses. Will be followed by an extended, problem-based learning course.

Learning outcomes

Upon successful completion of the course, the student knows how to create valid and complete 3D meshes for use in visualisation, games design, and 3D printing.

Course contents

  • Introduction to 3D modeling
  • Blender installation and environment
  • 3D Modeling Basics
  • Learning to use the Blender environment
  • Transforming objects in Blender
  • Tool Shelf and Properties window
  • Adding and moving more objects in Blender
  • Subdivision and Extrusion
  • Subdivision Surface
  • Using curves and background images
  • Materials and textures using Blender internal renderer
  • Using the Simple Deformers
  • Basic Lighting and Cameras
  • Modifiers and Add-Ons
  • Rendering the scene
  • Basic UV Mapping  for Blender Internal Render engine

Teaching and learning methods

Full online course in Moodle.

The assessment of one’s own learning 1 h

Teacher responsible

Heikki Hietala

Course materials

Handouts provided by the teacher and Moodle learning platform.

Assessment criteria

The course is evaluated on a scale 1 to 5 based on four assignments of increasing complexity.

Components

Grade 1 (40 %)

Grade 3 (70 %)

Grade 5 (90 %)

Knowledge

The student has limited understanding of 3D and Blender. Meshes created are very simple and texturing is rudimentary.

The student knows partly the Blender application. Meshes created are more complex and have good texturing.

The student understands the Blender system to a large extent and can produce complex and well textured meshes.

Skills

The student has satisfactory skills to produce small, textured meshes and rendered scenes in Blender.

The student has good skills to produce intermediately complex meshes and scenes.

The student has excellent skills to produce complex meshes and scenes.

Competence

The student shows satisfactory activity and initiative in learning process.

The student shows activity and initiative in learning process. He/she is willing to develop his/her  3D skills further.

The student shows excellent activity and initiative in the learning process. He/she is independently taking his/her skills further using other online tutorials than those in the course.

Modes of assessment and their weights

100% on the 4 assignments. Assignment points are 20, 30, 40 and 60 points for a total of 150 points max.

The assessment of one’s own learning does not influence the grade. The assignment is the same for all courses/modules and the answers will also be used for course/module development. The assignment is completed online in WinhaOpaali.